Gaming Industry Supported Malta’s Economy with €1.56 Billion in 2019

Sports betting which brought in 39.0% in 2018 went down a notch in 2019 bringing in 36.3%. 76.4% of the total brought in by sports betting was raised from football while tennis and basketball raised 7.7% and 5.9% respectively.

Gaming Industry Supported Malta’s Economy with €1.56 Billion in 2019

The 2019 report by the Malta Gaming Authority shows a rise in gaming revenue year on year. And while the MGA issued licences and tightened control, the gaming industry still contributed as much as €1.56 billion to the country’s economy. 

Latest Report by the MGA Says Gaming Industry Contributed €1.56 Billion to Malta’s Economy

Malta Gaming Authority’s (MGA)’s recent report shows a year-on-year increase of 9.6% in the contributions made by the gaming industry towards the economy. This amounts to a total of €1.56 billion funnelled into the economy from the gaming industry. The report from the MGA shows that these generous contributions have pushed the gaming industry to third place with regards to contributions made by private companies to Malta’s economy. Food, accommodation and retail and the professional service providers take the first two places. According to the Authority;

“Furthermore, gaming contributes to the generation of value added through linkages to other major sectors, including professional services, financial and ICT activities, hospitality and catering services, distributive trades and real estate”

The MGA also reports that the gaming industry provided about 7, 417 jobs in 2019 which shows a 9.2% year-on-year increase. Of the jobs offered by the gaming industry, 6, 593 were related to online gaming.

 MGA’s Report Features Increase in Cancelled and Suspended Licenses 

The suspension of 11 licenses and cancellation of another 14 shows how the gaming authority ramped up security measures in 2019. Compared to action taken in the preceding two years, there is a marked improvement in security measures as only 8 licenses were cancelled in 2018 while a meagre 3 were cancelled in 2017. On the subject of security, MGA chief executive, Heathcliff Faruggia, had this to say; “In 2019, a great focus was placed on ensuring that the authority’s governance and structure reflected the increased focus on compliance and enforcement.” He also stated that “increased resources allocated towards compliance led to more efficient regulation.”

Another notable data is the number of licensed companies in Malta. Here we notice an increase from the previous year; in 2018, there were a total of 283 licensed operators, a number that increased to 294 in 2019. Both numbers from 2018 and 2019 all fall short of that of 2017 which stood at 296 operators, 2 ahead of 2019, and 13 ahead of the number from 2018. The MGA only granted new licenses to 53 new applicants out of a total of 89 applicants.

More Player vs. Casino Games Plus More Active Players

Instead of disclosing the total revenue generated by the gaming industry, the Gaming Authority categorised the revenue based on the types of games available. Player-Versus-Casino games brought in 56% of the total revenue in 2019 which is a modest improvement to the 55.4% it generated in 2018. 21.5% of the total revenue was generated by table games while Slots brought in 74.4% of the total game revenue thus proving to be the most popular player-versus-casino games.

Sports betting which brought in 39.0% in 2018 went down a notch in 2019 bringing in 36.3%. 76.4% of the total brought in by sports betting was raised from football while tennis and basketball raised 7.7% and 5.9% respectively.

Player-Versus-Player games only generated 7.7% of the revenue. 81.9% of the total revenue raised by Player-Versus-Player games, 81.9% were raised from poker games while betting exchanges contributed 10.3%. 20.4 million players turned to operators licensed by Malta in 2019 which marked a 12.7% increase from previous years.

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